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| Go to page 1 | 2 | Total 15 Programming Tutorials |
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Quick Access |
Title |
Type |
XSI V. |
Updated |
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Scripted Operator | PDF | 3.0 | March, 5th, 2003 | | | |
Scripted Operator | | | | |  | Build Your Own Tools | PDF | 2.01 | January, 8th, 2004 | | | | Learn more about scripting in XSI. | | | | |  | Coding Vertex Shaders (part 1) | Movie | 5.0 | April, 11th, 2007 | | | | Learn how to build a basic vertex shader inside of XSI. | | | | |  | Coding Vertex Shaders (part 2) | Movie | 5.0 | April, 11th, 2007 | | | | Learn how to finish building a basic vertex shader. | | | | |  | dotXSI Programming | Website | 1.0 | March, 8th, 2003 | | | | A dotXSI Programming Primer (DirectX 9.0/C++) | | | | |  | Finding a direction in Mental Ray | Website | 4.2 | September, 25th, 2005 | | | | Compute the direction from the sample point to an object. | | | | |  | Introduction to Expressions | Website | | January, 14th, 2009 | | | | basics of expressions, linked parameters, | | | | |  | MRayNotes | Website | 3.01 | April, 16th, 2004 | | | | Learn to write simple mental ray texture shaders. | | | | |  | Rigging a tail | Website | 2.01 | November, 10th, 2003 | | | | create a tail animated through expression | | | | |  | Scripted Operators - Controlling a Deformation | Website | 3.0 | March, 5th, 2003 | | | | Scripted Operators - Controlling a Deformation | | | | |
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