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| Go to page 1 | 2 | 3 | Total 24 Surfacing Tutorials |
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Quick Access |
Title |
Type |
XSI V. |
Updated |
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| | | |  | Almost Real Skin | Movie | 1.0 | June, 5th, 2007 | | | | How to create a semi real skin using fast skin shader | | | | |  | Building Real Time Shaders | Movie | 5.0 | April, 9th, 2007 | | | | Learn how to build a fixed-function OpenGL shader | | | | |  | Create a Planet in XSI | Movie | 5.0 | June, 9th, 2007 | | | | The basic technique of combining Disp and Bump Maps | | | | |  | Creating Realistic 3D Badges for Cars | Website | 3.5 | May, 2nd, 2004 | | | | Shows how to texture a car badge | | | | |  | Cubic Mapping | Website | 2.01 | October, 30th, 2002 | | | | How to map a cube | | | | |  | Edit Texture Coordinates | PDF | 2.01 | October, 30th, 2002 | | | | Edit texture coordinates using the Texture Editor (TE). | | | | |  | How to use Mudbox Displacement Maps in XSI | PDF | | November, 9th, 2008 | | | | How to use the displacement maps in XSI | | | | |  | Individual Textures On Shared Materials | Website | 1.0 | April, 1st, 2003 | | | | Individual textures on shared materials | | | | |  | Lightmap based Ambient Occlusion | Website | 5.0 | May, 24th, 2006 | | | | Lightmap based Ambient Occlusion | | | | |  | mental ray Architectural Material in XSI 6.0 | Movie | 5.0 | April, 18th, 2007 | | | | Learn about the mental ray architectural material in XSI 6.0 | | | | |
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