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Quick Access |
Title |
Author |
Type |
XSI Version |
Submitted/Updated |
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| | | |  | Binary Alchemy Shader collection | Holger Schönberger | | | November, 10th, 2004 | | | | This is a collection of 7 shaders | | | | |  | Blender | silvio jemma | | | May, 26th, 2004 | | | | blend 2 colors as if they were two layers in photoshop | | | | |  | CandyFloss/CottonWool | Claudio Pavan | | | April, 6th, 2005 | | | | Candyfloss shader no hair or particles needed. | | | | |  | Car shader | Vladimir Jankijevic | | | December, 23rd, 2004 | | | | Car shader for XSI MentalRay | | | | |  | Cell type Egg | David Boyda | | | December, 15th, 2004 | | | | A Egg / Cell shader with added veins and SSS. | | | | |  | Cg Cel Shader | Sascha Robitzki | | | April, 29th, 2005 | | | | A real-time Cg cel shader. | | | | |  | Cg Hatching Shader | Sascha Robitzki | | | April, 29th, 2005 | | | | A 3-pass Cg hatching shader. | | | | |  | Cg Normal Shader | Sascha Robitzki | | | April, 29th, 2005 | | | | A real-time normal shader. | | | | |  | Cg Transparency Shader | Sascha Robitzki | | | April, 29th, 2005 | | | | This RT shader renders a transparent 2-sided material. | | | | |  | Cg Z-Buffer Shader | Sascha Robitzki | | | April, 29th, 2005 | | | | This shader will render the z-buffer. | | | | |  | Chris Marshall Shader Library | Chris Marshall | | | August, 21st, 2003 | | | | Library of various dnd materials | | | | |  | D3 Shaders | bartek dabkowski | | | November, 1st, 2004 | | | | Custom shader library | | | | |  | Deriver | Daniel Rind | | | January, 30th, 2007 | | | | Creates U/V derivatives on the fly | | | | |  | Diffraction | Daniel Rind | | | January, 30th, 2007 | | | | New refraction shader that can compute chromatic aberration. | | | | |  | Diffusion | Daniel Rind | | | January, 30th, 2007 | | | | Sub Surface Scattering shader | | | | |  | Dirtmap | Daniel Rind | | 3.0 | January, 30th, 2007 | | | | Procedurally generated Dirtmap texture shader | | | | |  | DT Wood | Glen Adomovicz | | | January, 1st, 2005 | | | | A simple wood shader | | | | |  | DT Scales | Glen Adomovicz | | | February, 6th, 2005 | | | | Reptile scale shader | | | | |  | DT Tile | Glen Adomovicz | | | February, 6th, 2005 | | | | Ceramic tile shader with scum | | | | |  | DynamicCam | Filipe Alves | | | November, 25th, 2004 | | | | Allows you to control camera exposure and dynamic range. | | | | |  | DY_Peachy | Dan Yargici | | | September, 26th, 2006 | | | | A Rendertree to create a peach skin shading... | | | | |  | Eye_V1 | Marc Potthoff | | | December, 6th, 2002 | | | | An Eye-Shader | | | | |  | Fake SSS Shader | Will Mendez | | | November, 11th, 2003 | | | | SSS Render Tree Preset | | | | |  | FXOPShapeShaderMask | Graham D Clark | | | November, 22nd, 2002 | | | | FXOP matte shapes as shader masks | | | | |  | Genie Tail | Alan Jones | | | January, 23rd, 2005 | | | | Volumetric Particle Shader | | | | |  | Glass | sever | | | April, 13th, 2003 | | | | Realistic glass shader | | | | |  | Glass_Basic | Bernard Lebel | | | November, 4th, 2002 | | | | Simple glass | | | | |  | glimmer | andy hayes | | | October, 11th, 2004 | | | | a 2d flare process for bight light | | | | |  | Histogram | Andy Nicholas | | | September, 25th, 2005 | | | | Allows you to see what\'s going on inside the XSI render tree | | | | |  | Incidence Target | Graham D Clark | | | October, 30th, 2002 | | | | Use another object as target for incidence shader... | | | | |  | itsasmallworld material preset | Chris Marshall | | | August, 21st, 2003 | | | | Small Earth type Planet shader | | | | |  | JV_SampleTimer | Vladimir Jankijevic | | | January, 5th, 2007 | | | | Diagnostic Shader for sample timing | | | | |  | Lizard skin V.1 | Peder Kallin | | | January, 9th, 2003 | | | | A green looking shader | | | | |  | LumeTools Collection Addon 1.3 Final-Release | JoshuaChang | | | January, 29th, 2006 | | | | This Collecion Contains 26 Classic Shaders/Phenomenas | | | | |  | l_glass | Steinar Birkelund | | | November, 7th, 2004 | | | | Glass shader | | | | |  | mad_PhysicalSky | Vladimir Jankijevic | | | November, 7th, 2006 | | | | Physical Sky shader | | | | |  | Metallic shader set | Akari naim | | | September, 16th, 2004 | | | | six exemples of metallic shader | | | | |  | Metal_Chrome_Blinn | Bernard Lebel | | | November, 3rd, 2002 | | | | Chrome, blinn version | | | | |  | Metal_Chrome_Phong | Bernard Lebel | | | November, 3rd, 2002 | | | | Chrome metal | | | | |  | Metal_Gold_Blinn | Bernard Lebel | | | November, 3rd, 2002 | | | | Polished gold | | | | |  | Metal_Gold_Phong | Bernard Lebel | | | November, 3rd, 2002 | | | | Polished gold | | | | |  | Metal_Steel_Brushed | Bernard Lebel | | | November, 3rd, 2002 | | | | Brushed metal | | | | |  | Mia Material Wrapper | Jarno Gruppen | | | January, 12th, 2007 | | | | Mia Material - render channels | | | | |  | mix8vector | G. Mohan | | | June, 22nd, 2006 | | | | Math node for mixing bumps | | | | |  | Mix_8vectors | Daniel Rind | | | January, 30th, 2007 | | | | Mix up to eight (bump) vectors | | | | |  | Mote | J Bright | | | February, 27th, 2007 | | | | 3D glow and volume effects for mental ray | | | | |  | MR Procedural Texture | andy hayes | | | October, 11th, 2004 | | | | fractoional Brownian motion | | | | |  | MTPerlin | Helge Mathee | | | August, 24th, 2003 | | | | Perlin Noise Shader | | | | |  | muhHair | Daniel Rind | | | January, 30th, 2007 | | | | A very versatile geometry hair shader for XSI 4.0 | | | | |  | MY EYE | Aleksandar Horak | | | April, 20th, 2006 | | | | procedural textures for eye | | | | |  | Ocean Shader | Stuart White | | | April, 4th, 2003 | | | | A great looking ocean shader. (1.7meg) | | | | |  | Path_material | AKARI Naim | | | December, 27th, 2004 | | | | a Brut Force GI shader like | | | | |  | Pearl and Shell | Dan Yargici | | | December, 11th, 2003 | | | | Creates the interior and exterior of a shell... | | | | |  | Piltdown | J Bright | | | October, 17th, 2006 | | | | Dynamic shading language for mental ray | | | | |  | Pixel Parser | Nicolas Petit | | | March, 31st, 2005 | | | | Pixel parser for the rendertree | | | | |  | Ray History | Alan Jones | | | January, 21st, 2005 | | | | Checks a ray\'s history. | | | | |  | RRay_type | Reinhard Claus | | | October, 30th, 2009 | | | | Ray_Type node with some additions | | | | |  | Simple Shader | Juan J. Gonzalez | | | January, 22nd, 2005 | | | | A simple shader that integrate all material and textures. | | | | |  | Skin Shader Project | Sintesys / Luis Agero / UPV | | | September, 23rd, 2004 | | | | Open Source SkinShader Proyect | | | | |  | Special_Opacity | Vladimir Jankijevic | | | August, 5th, 2005 | | | | This shader drives the opacity of the objects in the scene | | | | |  | T2S_MentalRay | tek2shoot | | | January, 13th, 2006 | | | | Missing mental Images shaders | | | | |  | Thickness Shader | Alan Jones | | | January, 21st, 2005 | | | | Returns the thickness of an object | | | | |  | Tiny Planet | Dan Yargici | | | November, 28th, 2002 | | | | Creates a kind of cartoon style 'Tiny Planet' effect. | | | | |  | toon-pencil+ditmap | Matteo Morelli | | | October, 6th, 2004 | | | | toon-ink-fx | | | | |  | toon-pencil-style | Matteo morelli | | | October, 6th, 2004 | | | | toon-ink-fx | | | | |  | toon-photocopy-style | Matteo Morelli | | | October, 6th, 2004 | | | | toon-ink-fx | | | | |  | TSEbrick | bEngO | | | March, 24th, 2005 | | | | Brick - 2D procedural texture | | | | |  | Volume Layered Fog | Thomas Groppi | | | December, 27th, 2003 | | | | Volume Layered Fog via Render Tree | | | | |  | Whirly textures | G. Mohan | | | June, 9th, 2003 | | | | Texture shader that gives lots of nice cell-like effects. | | | | |  | WireD | Reinhard Claus | | | October, 30th, 2009 | | | | Wire Distance shader | | | | |  | XSI Clear Coat | Glen Adomovicz | | | April, 10th, 2005 | | | | Smooth specular and reflections on a bumped surface | | | | |  | XSI Lava | Glen Adomovicz | | | December, 6th, 2004 | | | | Basic lava shader | | | | |  | XSI Loscope | Adrian Wyler | | | February, 27th, 2003 | | | | caustics effects | | | | |  | XSI rivets | Glen Adomovicz | | | December, 6th, 2004 | | | | Rivet with panels | | | | |  | XSI Tile | Glen Adomovicz | | | November, 15th, 2004 | | | | A ceramic tile based shader | | | | |
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