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Quick Access |
Title |
Author |
Type |
XSI Version |
Submitted/Updated |
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| | | |  | 2d lighting in FxTree | Guillaume Laforge | Website | 3.0 | September, 12th, 2005 | | | | Explain how to build a 2d/3d lighting setup | | | | |  | Anisotropic Patterns | Vladimir Jankijevic | Website | 5.0 | March, 5th, 2007 | | | | Generating Anisotropic Patterns using T2S_Illumination | | | | |  | Applying a Global Illumination Effect | Softimage | PDF | 1.0 | April, 10th, 2003 | | | | Using Globa Illumination for lighting your scene. | | | | |  | Assigning Glows to objects | Digital-Tutors | Movie | 5.0 | April, 16th, 2007 | | | | Learn how to assign Glows | | | | |  | BatchServe Installation Help | Raffael Dickreuter | Website | 3.0 | May, 21st, 2004 | | | | Getting BatchServe to work on WinXP with Apache2 | | | | |  | Bump and Displacement Maps | Digital-Tutors | Movie | 5.0 | April, 6th, 2007 | | | | Learn the process of using bump and displacement maps | | | | |  | Changing Color and textures along raylength of spo | Graham D Clark | Website | 3.01 | March, 19th, 2003 | | | | Changing Color and textures along raylength of spotlight | | | | |  | Complex Lighting | Anthony Rossano | Website | 3.0 | April, 10th, 2003 | | | | Let's examine the physical basis for real world lighting. | | | | |  | Creating A Halo Effect | Stephane Dube | PDF | 2.01 | November, 12th, 2002 | | | | How to create a Halo Effect in XSI. | | | | |  | Displacement Maps | Digital-Tutors | Movie | 1.0 | September, 22nd, 2005 | | | | Explore setting up high quality displacement maps | | | | |  | DOF with a depth pass | Bernard Lebel | Website | 1.0 | October, 31st, 2002 | | | | Faking DOF using a deth pass in After Effects and the FXTree | | | | |  | Double-Sided Shaders | Digital-Tutors | Movie | 1.0 | September, 22nd, 2005 | | | | Learn how to make a double-sided shader | | | | |  | Fading Reflections | Bernard Lebel | Website | 2.01 | October, 30th, 2002 | | | | How to fake glossy reflections | | | | |  | Final Gathering | Softimage | PDF | 2.01 | April, 10th, 2003 | | | | Final Gathering calculates both direct and indirect lighting | | | | |  | FXTree Editing using the Animation Mixer | Graham D Clark | Website | 2.02 | October, 30th, 2002 | | | | FXTree Editing using the Animation Mixer | | | | |  | High Dynamic Range Images in XSI | Oktay CÝNLÝ | Website | 2.01 | November, 12th, 2002 | | | | How to use HDRI in XSI. | | | | |  | How To Use Sprites | Adam Sale | Movie | 2.01 | April, 10th, 2003 | | | | How to use Sprites for transparency maps (Code Required) | | | | |  | Image Based Lighting | Gastaldo | Movie | | November, 19th, 2008 | | | | Image Based Lighting using Spherical Harmonics | | | | |  | Incidence Target explained | Graham D Clark | Website | 2.02 | October, 30th, 2002 | | | | Explaination how to use another object as incidence target | | | | |  | Interactive Depth Pass | Bernard Lebel | Website | 1.0 | April, 1st, 2003 | | | | How to control interactively a depth pass | | | | |  | Light Association in XSI | Digital-Tutors | Movie | 5.0 | April, 9th, 2007 | | | | Learn about some uses of light association in XSI. | | | | |  | Lighting - FG and HDR | Ballistic Panda | Website | 3.0 | February, 24th, 2003 | | | | FG and HDR | | | | |  | Lume Lens shaders Tutorial | Rob | Website | 4.2 | April, 3rd, 2006 | | | | How to use the Lume Lens shaders | | | | |  | Lume Light Tutorial | Rob | Website | 4.2 | April, 3rd, 2006 | | | | How to use the Lume Light shaders | | | | |  | Lume Ocean Tutorial | Rob | Website | 4.2 | April, 3rd, 2006 | | | | How to create an ocean with the Lume Shaders | | | | |  | Lume Ocean Tutorial 2 | Rob | Website | 4.2 | April, 3rd, 2006 | | | | How to create an underwater ocean with the Lume Shaders | | | | |  | Lume Output shaders Tutorial | Rob | Website | 4.2 | April, 3rd, 2006 | | | | How to use the Lume Output shaders | | | | |  | Lume shaders - Creating the Dry-Wet effect for Lume Ocean | Rob | Website | 4.2 | April, 3rd, 2006 | | | | How to create a dry-wet effect with the Lume Shaders | | | | |  | Lume Volume shaders Tutorial | Rob | Website | 4.2 | April, 3rd, 2006 | | | | How to use the Lume Volume shaders | | | | |  | Making Fire Sprites | Anthony Rossano | Website | 2.01 | November, 7th, 2002 | | | | How to make fire sprites using shaders and the render tree. | | | | |  | Masking / Fake Booleans | Oz Adi | Website | 3.0 | April, 7th, 2003 | | | | simple 3d masking / fake boolian trick.. | | | | |  | Maths in the Render Tree | Nicolas Petit | Website | 3.0 | November, 8th, 2003 | | | | Using the maths nodes in the Render Tree | | | | |  | Physical Sky Shader in XSI 6.0 | Digital-Tutors | Movie | 5.0 | April, 18th, 2007 | | | | Learn how to use a Physical Sky to simulate outdoor lighting | | | | |  | Radiosity for XSI - | Reinhard Claus | Website | 3.01 | October, 30th, 2009 | | | | Can email the old webapge on request. | | | | |  | Rapid Caustic | O | Website | 2.01 | March, 9th, 2003 | | | | How to use Caustics in XSI. | | | | |  | raytrace fake for environmental reflection. | Robert Cole | Interactive | 2.01 | August, 30th, 2006 | | | | Create accurate reflection of environment without raytracing | | | | |  | Realistic Lighting with GI and FG | Anthony Rossano | Website | 1.0 | November, 12th, 2002 | | | | Realistic Lighting: Global Illumination and Final Gathering. | | | | |  | Render Setup in XSI | Digital-Tutors | Movie | 5.0 | April, 11th, 2007 | | | | Learn the process of rendering animation | | | | |  | Render Tree 1 | Kim Aldis | Website | 2.01 | November, 7th, 2002 | | | | Introducing the render tree | | | | |  | Render Tree 2 | Kim Aldis | Website | 2.01 | November, 7th, 2002 | | | | Introducing the render tree 2 | | | | |  | Render Tree Nodes | Adam Sale | Website | 2.01 | November, 14th, 2002 | | | | Use the rendertree nodes to create a wicker basket. | | | | |  | Rendering for Animation with Final Gathering | i3DTutorials | Movie | | January, 6th, 2009 | | | | camera animation using mental ray and Final Gathering | | | | |  | Rendering Passes in an FX Tree | Softimage | Website | 2.01 | November, 11th, 2002 | | | | Rendering different passes in XSI. | | | | |  | Rendering Real Time Passes | Digital-Tutors | Movie | 5.0 | April, 9th, 2007 | | | | Learn how to render real-time shaders into an image sequence | | | | |  | Rendering with FG and GI | Rob | Website | 3.5 | April, 3rd, 2006 | | | | Basic tutorial about rendering with FG and GI | | | | |  | Rotoscoe Technique | Adam Sale | Movie | 2.01 | April, 10th, 2003 | | | | Use Realtimeshaders/rotoscope for modeling. (Codec Required) | | | | |  | Setting up a scene for Global Illumination | Ed Harriss | Website | 1.0 | November, 12th, 2002 | | | | Setting up a Global Illumination and Final Gathering. | | | | |  | Setting up Render Passes | Digital-Tutors | Movie | 5.0 | April, 12th, 2007 | | | | Learn how to set up and modify Render Passes. | | | | |  | Shader Presets and Toolbars | Softimage | Website | 2.01 | November, 11th, 2002 | | | | Learn more about Shader Presets and Toolbars. | | | | |  | Shading theory and implementation inside XSI | Amaan Akram | Website | 4.0 | June, 16th, 2007 | | | | Shader writing and implementation inside XSI\'s render tree | | | | |  | Ship Arround the Sea | Javier Alonso | PDF | 3.01 | February, 13th, 2003 | | | | Ocean Setup & Sea Deformers | | | | |  | Simple Use of Dirtmap | Jeremy Meunier | Website | 4.0 | October, 25th, 2004 | | | | Learn how tu use Dirtmap with passes of XSI | | | | |  | Subsurface Scattering | Digital-Tutors | Movie | 5.0 | April, 6th, 2007 | | | | Learn about using XSI’s Subsurface Scattering node. | | | | |  | The Render Region Tool | Digital-Tutors | Movie | 1.0 | September, 22nd, 2005 | | | | Learn to use the Render Region tool | | | | |  | Toon & Shadows | Raffael Dickreuter | Website | 3.0 | December, 1st, 2003 | | | | Let objects cast shadows onto your toon surface. | | | | |  | Using Lens Flare | Digital-Tutors | Movie | 1.0 | September, 22nd, 2005 | | | | Reproduce Lens Flares in XSI | | | | |  | Wireframe Rendering | Stephane Dube | PDF | 1.0 | November, 12th, 2002 | | | | How to render a wireframe in XSI. | | | | |  | Working with the Incidence Shader | Digital-Tutors | Movie | 1.0 | September, 22nd, 2005 | | | | A brief introduction to the Incidence shader | | | | |  | XSI 3d tracking | Guillaume Laforge | Movie | 4.0 | November, 19th, 2005 | | | | Two short videos to show how to track some points in fxTree | | | | |  | XSI 5.0 - Pass Channel | Digital-Tutors | Movie | 5.0 | April, 4th, 2007 | | | | Learn how to render a scene into passes and use the FX Tree. | | | | |  | Z-Depth Compositing | Adam Sale | Movie | 2.01 | April, 10th, 2003 | | | | How to use Z-Depth Compositing (Codec Required). | | | | |
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