Total 61 Entries   


   Quick Access  Title  Author  Type  XSI Version  Submitted/Updated  
 
  2d lighting in FxTree Guillaume Laforge Website 3.0  September, 12th, 2005 
 Explain how to build a 2d/3d lighting setup
 
  Anisotropic Patterns Vladimir Jankijevic Website 5.0  March, 5th, 2007 
 Generating Anisotropic Patterns using T2S_Illumination
 
  Applying a Global Illumination Effect Softimage PDF 1.0  April, 10th, 2003 
 Using Globa Illumination for lighting your scene.
 
  Assigning Glows to objects Digital-Tutors Movie 5.0  April, 16th, 2007 
 Learn how to assign Glows
 
  BatchServe Installation Help Raffael Dickreuter Website 3.0  May, 21st, 2004 
 Getting BatchServe to work on WinXP with Apache2
 
  Bump and Displacement Maps Digital-Tutors Movie 5.0  April, 6th, 2007 
 Learn the process of using bump and displacement maps
 
  Changing Color and textures along raylength of spo Graham D Clark Website 3.01  March, 19th, 2003 
 Changing Color and textures along raylength of spotlight
 
  Complex Lighting Anthony Rossano Website 3.0  April, 10th, 2003 
  Let's examine the physical basis for real world lighting.
 
  Creating A Halo Effect Stephane Dube PDF 2.01  November, 12th, 2002 
 How to create a Halo Effect in XSI.
 
  Displacement Maps Digital-Tutors Movie 1.0  September, 22nd, 2005 
 Explore setting up high quality displacement maps
 
  DOF with a depth pass Bernard Lebel Website 1.0  October, 31st, 2002 
 Faking DOF using a deth pass in After Effects and the FXTree
 
  Double-Sided Shaders Digital-Tutors Movie 1.0  September, 22nd, 2005 
 Learn how to make a double-sided shader
 
  Fading Reflections Bernard Lebel Website 2.01  October, 30th, 2002 
 How to fake glossy reflections
 
  Final Gathering Softimage PDF 2.01  April, 10th, 2003 
 Final Gathering calculates both direct and indirect lighting
 
  FXTree Editing using the Animation Mixer  Graham D Clark Website 2.02  October, 30th, 2002 
 FXTree Editing using the Animation Mixer
 
  High Dynamic Range Images in XSI Oktay CÝNLÝ  Website 2.01  November, 12th, 2002 
 How to use HDRI in XSI.
 
  How To Use Sprites Adam Sale Movie 2.01  April, 10th, 2003 
 How to use Sprites for transparency maps (Code Required)
 
  Image Based Lighting Gastaldo Movie   November, 19th, 2008 
 Image Based Lighting using Spherical Harmonics
 
  Incidence Target explained Graham D Clark Website 2.02  October, 30th, 2002 
 Explaination how to use another object as incidence target
 
  Interactive Depth Pass Bernard Lebel Website 1.0  April, 1st, 2003 
 How to control interactively a depth pass
 
  Light Association in XSI Digital-Tutors Movie 5.0  April, 9th, 2007 
 Learn about some uses of light association in XSI.
 
  Lighting - FG and HDR Ballistic Panda Website 3.0  February, 24th, 2003 
 FG and HDR
 
  Lume Lens shaders Tutorial Rob Website 4.2  April, 3rd, 2006 
 How to use the Lume Lens shaders
 
  Lume Light Tutorial Rob Website 4.2  April, 3rd, 2006 
 How to use the Lume Light shaders
 
  Lume Ocean Tutorial Rob Website 4.2  April, 3rd, 2006 
 How to create an ocean with the Lume Shaders
 
  Lume Ocean Tutorial 2 Rob Website 4.2  April, 3rd, 2006 
 How to create an underwater ocean with the Lume Shaders
 
  Lume Output shaders Tutorial Rob Website 4.2  April, 3rd, 2006 
 How to use the Lume Output shaders
 
  Lume shaders - Creating the Dry-Wet effect for Lume Ocean Rob Website 4.2  April, 3rd, 2006 
 How to create a dry-wet effect with the Lume Shaders
 
  Lume Volume shaders Tutorial Rob Website 4.2  April, 3rd, 2006 
 How to use the Lume Volume shaders
 
  Making Fire Sprites Anthony Rossano Website 2.01  November, 7th, 2002 
 How to make fire sprites using shaders and the render tree.
 
  Masking / Fake Booleans Oz Adi Website 3.0  April, 7th, 2003 
 simple 3d masking / fake boolian trick..
 
  Maths in the Render Tree Nicolas Petit Website 3.0  November, 8th, 2003 
 Using the maths nodes in the Render Tree
 
  Physical Sky Shader in XSI 6.0 Digital-Tutors Movie 5.0  April, 18th, 2007 
 Learn how to use a Physical Sky to simulate outdoor lighting
 
  Radiosity for XSI -  Reinhard Claus Website 3.01  October, 30th, 2009 
 Can email the old webapge on request.
 
  Rapid Caustic O Website 2.01  March, 9th, 2003 
 How to use Caustics in XSI.
 
  raytrace fake for environmental reflection. Robert Cole Interactive 2.01  August, 30th, 2006 
 Create accurate reflection of environment without raytracing
 
  Realistic Lighting with GI and FG Anthony Rossano Website 1.0  November, 12th, 2002 
 Realistic Lighting: Global Illumination and Final Gathering.
 
  Render Setup in XSI Digital-Tutors Movie 5.0  April, 11th, 2007 
 Learn the process of rendering animation
 
  Render Tree 1 Kim Aldis Website 2.01  November, 7th, 2002 
 Introducing the render tree
 
  Render Tree 2 Kim Aldis Website 2.01  November, 7th, 2002 
 Introducing the render tree 2
 
  Render Tree Nodes Adam Sale Website 2.01  November, 14th, 2002 
 Use the rendertree nodes to create a wicker basket.
 
  Rendering for Animation with Final Gathering i3DTutorials Movie   January, 6th, 2009 
 camera animation using mental ray and Final Gathering
 
  Rendering Passes in an FX Tree Softimage Website 2.01  November, 11th, 2002 
 Rendering different passes in XSI.
 
  Rendering Real Time Passes Digital-Tutors Movie 5.0  April, 9th, 2007 
 Learn how to render real-time shaders into an image sequence
 
  Rendering with FG and GI Rob Website 3.5  April, 3rd, 2006 
 Basic tutorial about rendering with FG and GI
 
  Rotoscoe Technique Adam Sale Movie 2.01  April, 10th, 2003 
 Use Realtimeshaders/rotoscope for modeling. (Codec Required)
 
  Setting up a scene for Global Illumination Ed Harriss Website 1.0  November, 12th, 2002 
 Setting up a Global Illumination and Final Gathering.
 
  Setting up Render Passes Digital-Tutors Movie 5.0  April, 12th, 2007 
 Learn how to set up and modify Render Passes.
 
  Shader Presets and Toolbars Softimage Website 2.01  November, 11th, 2002 
 Learn more about Shader Presets and Toolbars.
 
  Shading theory and implementation inside XSI Amaan Akram Website 4.0  June, 16th, 2007 
 Shader writing and implementation inside XSI\'s render tree
 
  Ship Arround the Sea Javier Alonso PDF 3.01  February, 13th, 2003 
 Ocean Setup & Sea Deformers
 
  Simple Use of Dirtmap Jeremy Meunier Website 4.0  October, 25th, 2004 
 Learn how tu use Dirtmap with passes of XSI
 
  Subsurface Scattering Digital-Tutors Movie 5.0  April, 6th, 2007 
 Learn about using XSI’s Subsurface Scattering node.
 
  The Render Region Tool Digital-Tutors Movie 1.0  September, 22nd, 2005 
 Learn to use the Render Region tool
 
  Toon & Shadows Raffael Dickreuter Website 3.0  December, 1st, 2003 
 Let objects cast shadows onto your toon surface.
 
  Using Lens Flare Digital-Tutors Movie 1.0  September, 22nd, 2005 
 Reproduce Lens Flares in XSI
 
  Wireframe Rendering Stephane Dube PDF 1.0  November, 12th, 2002 
 How to render a wireframe in XSI.
 
  Working with the Incidence Shader Digital-Tutors Movie 1.0  September, 22nd, 2005 
 A brief introduction to the Incidence shader
 
  XSI 3d tracking Guillaume Laforge Movie 4.0  November, 19th, 2005 
 Two short videos to show how to track some points in fxTree
 
  XSI 5.0 - Pass Channel Digital-Tutors Movie 5.0  April, 4th, 2007 
 Learn how to render a scene into passes and use the FX Tree.
 
  Z-Depth Compositing Adam Sale Movie 2.01  April, 10th, 2003 
 How to use Z-Depth Compositing (Codec Required).
 
   
   
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